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-rw-r--r--example/CMakeLists.txt37
-rw-r--r--example/line.c27
-rw-r--r--example/texture.c74
3 files changed, 0 insertions, 138 deletions
diff --git a/example/CMakeLists.txt b/example/CMakeLists.txt
deleted file mode 100644
index e7bf93e..0000000
--- a/example/CMakeLists.txt
+++ /dev/null
@@ -1,37 +0,0 @@
-cmake_minimum_required(VERSION 3.21)
-
-project(fbglExamples C)
-
-include(../ cmake / folders.cmake)
-
-if(PROJECT_IS_TOP_LEVEL)
- find_package(
- fbgl REQUIRED)
-endif()
-
-add_custom_target(run - examples)
-
-function(add_example NAME)
- add_executable(
- "${NAME}"
- "${NAME}.c")
- target_link_libraries("${NAME}" PRIVATE
- fbgl::fbgl)
- target_compile_features("${NAME}" PRIVATE c_std_99)
- add_custom_target(
- "run_${NAME}" COMMAND
- "${NAME}" VERBATIM)
- add_dependencies(
- "run_${NAME}"
- "${NAME}")
- add_dependencies(
- run -
- examples
- "run_${NAME}")
-endfunction()
-
-add_example(
- empty_example)
-
-add_folders(
- Example)
diff --git a/example/line.c b/example/line.c
deleted file mode 100644
index f20ec7e..0000000
--- a/example/line.c
+++ /dev/null
@@ -1,27 +0,0 @@
-#define FBGL_IMPLEMENTATION
-#include "../fbgl.h"
-
-int main(int argc, char *argv[])
-{
- fbgl_t buffer;
- if (fbgl_init("/dev/fb0", &buffer) == -1) {
- fprintf(stdout, "Error: could not open framebuffer device\n");
- return -1;
- }
-
- fbgl_set_bg(&buffer, 0xFF0000);
- fbgl_point_t start = { 0, 0 };
- fbgl_point_t end = { 1020, 1020 };
- for (int i = 0; i < 1890; i++) {
- start.x = i;
- fbgl_draw_line(start, end, 0xFFFFFF, &buffer);
- for (int j = 0; j < 10000000; j++) {
- }
- }
- fbgl_draw_line(start, end, 0x000000, &buffer);
-
- while (1) {
- }
-
- return 0;
-}
diff --git a/example/texture.c b/example/texture.c
deleted file mode 100644
index d1c25bd..0000000
--- a/example/texture.c
+++ /dev/null
@@ -1,74 +0,0 @@
-#define FBGL_IMPLEMENTATION
-#include "../fbgl.h"
-#include <stdio.h>
-#include <stdlib.h>
-#include <unistd.h> // for usleep
-
-int main(int argc, char **argv)
-{
- // Initialize framebuffer
- fbgl_t framebuffer;
- if (fbgl_init(NULL, &framebuffer) != 0) {
- fprintf(stderr, "Failed to initialize framebuffer.\n");
- return EXIT_FAILURE;
- }
-
- // Load a TGA texture
- const char *texture_path = argv[1];
- fbgl_tga_texture_t *texture = fbgl_load_tga_texture(texture_path);
- if (!texture) {
- fprintf(stderr, "Failed to load texture.\n");
- fbgl_destroy(&framebuffer);
- return EXIT_FAILURE;
- }
-
- // Set a background color (e.g., black)
- fbgl_set_bg(&framebuffer, 0x000000); // Clear the framebuffer to black
-
- // Texture movement parameters
- int texture_x = 0; // Initial horizontal position of the texture
- int texture_y = 100; // Initial vertical position of the texture
- int dx = 5; // Horizontal speed (adjust for desired marquee speed)
- int dy = 3; // Vertical speed (adjust for desired marquee speed)
-
- // Main rendering loop
- int framesize = 30 * 30;
- while (framesize) {
- // Clear the framebuffer (set background)
- fbgl_set_bg(&framebuffer, 0x000000);
-
- // Draw the texture at the current position
- fbgl_draw_texture(&framebuffer, texture, texture_x, texture_y);
-
- // Move the texture by updating its position
- texture_x += dx;
- texture_y += dy;
-
- // Reverse direction if the texture hits the screen boundary (X-axis)
- if (texture_x <= 0 ||
- texture_x + texture->width >= framebuffer.width) {
- dx = -dx; // Reverse horizontal direction when hitting the left or right edge
- }
-
- // Reverse direction if the texture hits the screen boundary (Y-axis)
- if (texture_y <= 0 ||
- texture_y + texture->height >= framebuffer.height) {
- dy = -dy; // Reverse vertical direction when hitting the top or bottom edge
- }
-
- usleep(50000); // Delay to make the marquee effect visible (adjust as needed)
- framesize--;
- }
-
- // Wait for the user to press the escape key before exiting
- printf("Press ESC to exit...\n");
- while (!fbgl_check_esc_key()) {
- // You can add additional rendering logic here if needed
- }
-
- // Clean up
- fbgl_destroy_texture(texture);
- fbgl_destroy(&framebuffer);
-
- return EXIT_SUCCESS;
-}