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2024-11-27Code quality and warning removaldario-loi
Solved all code quality issues, removed dead code. Correctly freed fps buffer in texture_show_fps.c Correctly checked for argc size before accessing argv (did not show up in warnings but it's still dangerous) Reordered some resource acquisition operations in examples in order to avoid framebuffer creation if wrong inputs are specified (we fail first).
2024-11-24[refactor] faster rendering without bound checklvntky