# Backlog ## Patch > v1.1.2 - critical bug fixes -[ ] Fix missing closing parenthesis in FBGL_F32RGBA_TO_U32 macro — currently fails to compile _bug_ -[ ] Fix fbgl_draw_line termination condition — breaks for lines with negative direction (right-to-left or bottom-to-top) _bug_ -[ ] Fix i_fbgl_sqrt_int — currently computes x*x (square) not sqrt, corrupting filled circle rendering _bug_ -[ ] Implement missing fbgl_clear — declared in header but has no definition; rename or alias from fbgl_set_bg _bug_ ## Minor > v1.2.0 - input and window system -[ ] Fix fbgl_is_key_pressed consuming the keypress via fbgl_get_key — peek without consuming _bug_ -[ ] Add mouse input support — position, left/right/middle button state _feat_ -[ ] Implement fbgl_window_t API — fbgl_window_create, fbgl_window_destroy, clipped drawing within window bounds _feat_ -[ ] Add line thickness parameter to fbgl_draw_line _feat_ -[ ] Add fbgl_draw_triangle_outline and fbgl_draw_triangle_filled _feat_ -[ ] Add fbgl_draw_ellipse_outline and fbgl_draw_ellipse_filled _feat_ -[ ] Add fbgl_draw_arc primitive _feat_ ## Minor > v1.3.0 - rendering quality -[ ] Add double buffering — off-screen back buffer with explicit fbgl_swap_buffers to eliminate tearing _feat_ -[ ] Add alpha blending / compositing — partial transparency instead of binary draw-or-skip _feat_ -[ ] Add clipping region / scissor rect support _feat_ -[ ] Add scaled texture rendering — fbgl_draw_texture_scaled(fb, tex, x, y, w, h) _feat_ -[ ] Add PSF2 font support alongside existing PSF1feat -[ ] Add polygon drawing — fbgl_draw_polygon_outline and fbgl_draw_polygon_filled with vertex array _feat_ ## Minor > v1.4.0 - performance & dx -[ ] Add thread safety — mutex guards on g_keyboard_state and previous_frame_time globals _dx_ -[ ] Batch pixel writes with memset / SIMD where applicable for fbgl_set_bg and filled shapes _perf_ -[ ] Add dirty-rect tracking — only flush changed regions to framebuffer _perf_ -[ ] Add FBGL_NO_MATH compile flag to explicitly opt out of math.h dependency _dx_ -[ ] Add comprehensive error code enum — replace magic -1 returns with named codes _dx_ -[ ] Add debug logging mode with FBGL_DEBUG flag covering all drawing functions, not just fbgl_set_bg _dx_ ## Major > v2.0.0 - multi-display & extended formats -[ ] Multi-display support — manage multiple /dev/fbN devices simultaneously _feat_ -[ ] PNG texture loader alongside existing TGA — reduces external tooling dependency _feat_ -[ ] Sprite sheet / atlas support with UV rect selection _feat_ -[ ] TTF/BDF font rasterizer — remove hard dependency on PSF bitmap fonts _feat_ -[ ] Break fbgl_window_t into full sub-surface compositor with z-ordering _feat_