#define FBGL_IMPLEMENTATION #include "fbgl.h" int main(void) { fbgl_t buffer; if (fbgl_init("/dev/fb0", &buffer) == -1) { fprintf(stdout, "Error: could not open framebuffer device\n"); return -1; } fprintf(stdout, "Framebuffer width: %d\n", fb_get_width(&buffer)); fprintf(stdout, "Framebuffer height: %d\n", fb_get_height(&buffer)); fprintf(stdout, "Framebuffer screen size: %d\n", buffer.screen_size); return 0; }