#define FBGL_IMPLEMENTATION #include "fbgl.h" #include #include #include // for usleep #include int main(int argc, char *argv[]) { fbgl_t buf; fbgl_init("/dev/fb0", &buf); fbgl_set_bg(&buf, 0x000000); fbgl_psf2_font_t *font = fbgl_load_psf2_font(argv[1]); size_t framerate = 30 * 30; fbgl_render_psf2_text(&buf, font, "hello fbgl", 100, 100, 0xFFFFFF); for(size_t i = 0; i < framerate; i++) { usleep(50000); } fbgl_destroy_psf2_font(font); fbgl_destroy(&buf); return 0; }