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// src/main.cpp
#include <iostream>
// spdlog
#include <spdlog/spdlog.h>
// Prevent GLFW from including OpenGL headers (so glad can provide them)
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
// GL loader (glad) - include after GLFW_INCLUDE_NONE so glad can provide GL headers
#if __has_include("glad/glad.h")
#include <glad/glad.h>
#define HAVE_GLAD 1
#else
#define HAVE_GLAD 0
#endif
// Now include ImGui and its backends (they expect glfw + GL loader to be present)
#include "imgui.h"
#include "backends/imgui_impl_glfw.h"
#include "backends/imgui_impl_opengl3.h"
int main(int argc, char** argv) {
// init logger
try {
spdlog::set_level(spdlog::level::info);
spdlog::info("BoltDBG demo starting (spdlog initialized).");
} catch (const std::exception &e) {
std::cerr << "spdlog init failed: " << e.what() << std::endl;
}
if (!glfwInit()) {
spdlog::error("Failed to initialize GLFW");
return 1;
}
// GL settings (3.3 core as example)
const char* glsl_version = "#version 330";
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
#if __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#endif
GLFWwindow* window = glfwCreateWindow(1280, 720, "BoltDBG - ImGui + spdlog demo", NULL, NULL);
if (!window) {
spdlog::error("Failed to create GLFW window");
glfwTerminate();
return 1;
}
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
#if HAVE_GLAD
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
spdlog::error("Failed to initialize GLAD");
return 1;
}
#else
spdlog::warn("GLAD not detected at compile-time. If you experience GL symbol errors, add glad.");
#endif
// ImGui init
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO &io = ImGui::GetIO(); (void)io;
ImGui::StyleColorsDark();
ImGui_ImplGlfw_InitForOpenGL(window, true);
ImGui_ImplOpenGL3_Init(glsl_version);
spdlog::info("Entering main loop.");
bool show_demo = false;
int click_count = 0;
while (!glfwWindowShouldClose(window)) {
glfwPollEvents();
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
ImGui::Begin("BoltDBG - Demo");
ImGui::Text("Hello from BoltDBG demo!");
if (ImGui::Button("Log info with spdlog")) {
click_count++;
spdlog::info("Button clicked {} times", click_count);
}
ImGui::Text("Click count: %d", click_count);
ImGui::End();
if (show_demo) ImGui::ShowDemoWindow(&show_demo);
ImGui::Render();
int display_w, display_h;
glfwGetFramebufferSize(window, &display_w, &display_h);
glViewport(0, 0, display_w, display_h);
glClearColor(0.1f, 0.12f, 0.14f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
glfwSwapBuffers(window);
}
// cleanup
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
glfwDestroyWindow(window);
glfwTerminate();
spdlog::info("BoltDBG demo exiting.");
return 0;
}
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