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authorlvntky <klevent1903@gmail.com>2024-11-23 19:26:26 +0300
committerlvntky <klevent1903@gmail.com>2024-11-23 19:26:26 +0300
commit90b972404f32159be5a877fad92d8ad3bc277774 (patch)
tree15052c8032fb7cfaa00abf95a0446d7723b1829d /example/rectangle.c
parent24965e4b9180f8ced18088ee2a3b55fbf5cbd990 (diff)
[feature] basic shapes
Diffstat (limited to 'example/rectangle.c')
-rw-r--r--example/rectangle.c59
1 files changed, 59 insertions, 0 deletions
diff --git a/example/rectangle.c b/example/rectangle.c
new file mode 100644
index 0000000..73f9c4b
--- /dev/null
+++ b/example/rectangle.c
@@ -0,0 +1,59 @@
+#define FBGL_IMPLEMENTATION
+#include "../fbgl.h"
+
+int main(int argc, char *argv[])
+{
+ fbgl_t buffer;
+ if (fbgl_init("/dev/fb0", &buffer) == -1) {
+ fprintf(stdout, "Error: could not open framebuffer device\n");
+ return -1;
+ }
+
+ fbgl_set_bg(&buffer, 0xFFFFFF); // Set the background to white
+
+ fbgl_point_t start = {100, 100};
+ fbgl_point_t end = {200, 200};
+ fbgl_draw_rectangle_outline(start, end, 0xFF0000, &buffer); // Draw red rectangle outline
+
+ fbgl_point_t start2 = {600, 400};
+ fbgl_point_t end2 = {800, 800};
+ uint32_t colors[] = {0xFFC00, 0x00FF00, 0x0000FF, 0xFF00FF}; // Yellow, Green, Blue, Magenta
+ size_t color_index = 0;
+
+ // Initial position of the marquee rectangle
+ int dx = 15; // Horizontal speed
+ int dy = 8; // Vertical speed
+
+ while (1) {
+ // Clear the framebuffer (set background)
+ fbgl_set_bg(&buffer, 0xFFFFFF);
+
+
+ // Draw the moving filled rectangle
+ fbgl_draw_rectangle_filled(start2, end2, colors[color_index], &buffer);
+
+ // Move the filled rectangle by updating its position
+ start2.x += dx;
+ end2.x += dx;
+ start2.y += dy;
+ end2.y += dy;
+
+ // Reverse direction if the rectangle hits the screen boundary
+ if (start2.x <= 0 || end2.x >= buffer.width) {
+ dx = -dx;
+ color_index++;
+ }
+ if (start2.y <= 0 || end2.y >= buffer.height) {
+ dy = -dy;
+ color_index++;
+ }
+ if (color_index >= 4) {
+ color_index = 0;
+ }
+
+ usleep(50000); // Delay to make the animation visible (adjust as needed)
+ }
+
+ fbgl_destroy(&buffer);
+ return 0;
+}