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| author | dario-loi <loi.1940849@studenti.uniroma1.it> | 2024-11-24 20:21:45 +0100 |
|---|---|---|
| committer | dario-loi <loi.1940849@studenti.uniroma1.it> | 2024-11-24 20:21:45 +0100 |
| commit | a3bfd065071e2dd4e772fae9da7908ce523148c6 (patch) | |
| tree | 68b062d79a1b5e59c2bcba2ca8df1cef9852f656 /example/rectangle.c | |
| parent | 274cacc5fadb3c3a220b833f027eee47cbda824c (diff) | |
| parent | cd0a47245a54c249eca7ef1c0d86bc4aa3489e9b (diff) | |
Merge branch 'master' into bugfixes
Diffstat (limited to 'example/rectangle.c')
| -rw-r--r-- | example/rectangle.c | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/example/rectangle.c b/example/rectangle.c new file mode 100644 index 0000000..ecc1afd --- /dev/null +++ b/example/rectangle.c @@ -0,0 +1,61 @@ +#define FBGL_IMPLEMENTATION +#include "../fbgl.h" + +int main(int argc, char *argv[]) +{ + fbgl_t buffer; + if (fbgl_init("/dev/fb0", &buffer) == -1) { + fprintf(stdout, "Error: could not open framebuffer device\n"); + return -1; + } + + fbgl_set_bg(&buffer, 0xFFFFFF); // Set the background to white + + fbgl_point_t start = { 100, 100 }; + fbgl_point_t end = { 200, 200 }; + fbgl_draw_rectangle_outline(start, end, 0xFF0000, + &buffer); // Draw red rectangle outline + + fbgl_point_t start2 = { 600, 400 }; + fbgl_point_t end2 = { 800, 800 }; + uint32_t colors[] = { 0xFFC00, 0x00FF00, 0x0000FF, + 0xFF00FF }; // Yellow, Green, Blue, Magenta + size_t color_index = 0; + + // Initial position of the marquee rectangle + int dx = 15; // Horizontal speed + int dy = 8; // Vertical speed + + while (1) { + // Clear the framebuffer (set background) + fbgl_set_bg(&buffer, 0xFFFFFF); + + // Draw the moving filled rectangle + fbgl_draw_rectangle_filled(start2, end2, colors[color_index], + &buffer); + + // Move the filled rectangle by updating its position + start2.x += dx; + end2.x += dx; + start2.y += dy; + end2.y += dy; + + // Reverse direction if the rectangle hits the screen boundary + if (start2.x <= 0 || end2.x >= buffer.width) { + dx = -dx; + color_index++; + } + if (start2.y <= 0 || end2.y >= buffer.height) { + dy = -dy; + color_index++; + } + if (color_index >= 4) { + color_index = 0; + } + + usleep(50000); // Delay to make the animation visible (adjust as needed) + } + + fbgl_destroy(&buffer); + return 0; +} |
