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authorlvntky <klevent1903@gmail.com>2024-11-25 00:46:50 +0300
committerlvntky <klevent1903@gmail.com>2024-11-25 00:46:50 +0300
commitfae9c85ea2d03addf973a1e2192d56c91ec4b348 (patch)
treed34c42df9b2a89b1e7b0cb0a0469e793ec9a85e1 /example/rectangle.c
parent8aed83d2e77c006eebf21776487f788ef12216de (diff)
[refactor] removed redunnat examples
Diffstat (limited to 'example/rectangle.c')
-rw-r--r--example/rectangle.c61
1 files changed, 0 insertions, 61 deletions
diff --git a/example/rectangle.c b/example/rectangle.c
deleted file mode 100644
index ecc1afd..0000000
--- a/example/rectangle.c
+++ /dev/null
@@ -1,61 +0,0 @@
-#define FBGL_IMPLEMENTATION
-#include "../fbgl.h"
-
-int main(int argc, char *argv[])
-{
- fbgl_t buffer;
- if (fbgl_init("/dev/fb0", &buffer) == -1) {
- fprintf(stdout, "Error: could not open framebuffer device\n");
- return -1;
- }
-
- fbgl_set_bg(&buffer, 0xFFFFFF); // Set the background to white
-
- fbgl_point_t start = { 100, 100 };
- fbgl_point_t end = { 200, 200 };
- fbgl_draw_rectangle_outline(start, end, 0xFF0000,
- &buffer); // Draw red rectangle outline
-
- fbgl_point_t start2 = { 600, 400 };
- fbgl_point_t end2 = { 800, 800 };
- uint32_t colors[] = { 0xFFC00, 0x00FF00, 0x0000FF,
- 0xFF00FF }; // Yellow, Green, Blue, Magenta
- size_t color_index = 0;
-
- // Initial position of the marquee rectangle
- int dx = 15; // Horizontal speed
- int dy = 8; // Vertical speed
-
- while (1) {
- // Clear the framebuffer (set background)
- fbgl_set_bg(&buffer, 0xFFFFFF);
-
- // Draw the moving filled rectangle
- fbgl_draw_rectangle_filled(start2, end2, colors[color_index],
- &buffer);
-
- // Move the filled rectangle by updating its position
- start2.x += dx;
- end2.x += dx;
- start2.y += dy;
- end2.y += dy;
-
- // Reverse direction if the rectangle hits the screen boundary
- if (start2.x <= 0 || end2.x >= buffer.width) {
- dx = -dx;
- color_index++;
- }
- if (start2.y <= 0 || end2.y >= buffer.height) {
- dy = -dy;
- color_index++;
- }
- if (color_index >= 4) {
- color_index = 0;
- }
-
- usleep(50000); // Delay to make the animation visible (adjust as needed)
- }
-
- fbgl_destroy(&buffer);
- return 0;
-}