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authorlvntky <klevent1903@gmail.com>2024-11-24 00:49:27 +0300
committerlvntky <klevent1903@gmail.com>2024-11-24 00:49:27 +0300
commit7a2c9657c90baa1cab5a2c9c2e8635157452cb4f (patch)
tree27eb44a21c6384134fd6e8f9c27e96d47df3785d /example/texture.c
parentb3471b3464a0259a5e37e53ae5b90891a95351a6 (diff)
[feature] texture rendering
Diffstat (limited to 'example/texture.c')
-rw-r--r--example/texture.c72
1 files changed, 72 insertions, 0 deletions
diff --git a/example/texture.c b/example/texture.c
new file mode 100644
index 0000000..da614d4
--- /dev/null
+++ b/example/texture.c
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+#define FBGL_IMPLEMENTATION
+#include "../fbgl.h"
+#include <stdio.h>
+#include <stdlib.h>
+#include <unistd.h> // for usleep
+
+int main(int argc, char **argv)
+{
+ // Initialize framebuffer
+ fbgl_t framebuffer;
+ if (fbgl_init(NULL, &framebuffer) != 0) {
+ fprintf(stderr, "Failed to initialize framebuffer.\n");
+ return EXIT_FAILURE;
+ }
+
+ // Load a TGA texture
+ const char *texture_path = argv[1];
+ fbgl_tga_texture_t *texture = fbgl_load_tga_texture(texture_path);
+ if (!texture) {
+ fprintf(stderr, "Failed to load texture.\n");
+ fbgl_destroy(&framebuffer);
+ return EXIT_FAILURE;
+ }
+
+ // Set a background color (e.g., black)
+ fbgl_set_bg(&framebuffer, 0x000000); // Clear the framebuffer to black
+
+ // Texture movement parameters
+ int texture_x = 0; // Initial horizontal position of the texture
+ int texture_y = 100; // Initial vertical position of the texture
+ int dx = 5; // Horizontal speed (adjust for desired marquee speed)
+ int dy = 3; // Vertical speed (adjust for desired marquee speed)
+
+ // Main rendering loop
+ while (1) {
+ // Clear the framebuffer (set background)
+ fbgl_set_bg(&framebuffer, 0x000000);
+
+ // Draw the texture at the current position
+ fbgl_draw_texture(&framebuffer, texture, texture_x, texture_y);
+
+ // Move the texture by updating its position
+ texture_x += dx;
+ texture_y += dy;
+
+ // Reverse direction if the texture hits the screen boundary (X-axis)
+ if (texture_x <= 0 ||
+ texture_x + texture->width >= framebuffer.width) {
+ dx = -dx; // Reverse horizontal direction when hitting the left or right edge
+ }
+
+ // Reverse direction if the texture hits the screen boundary (Y-axis)
+ if (texture_y <= 0 ||
+ texture_y + texture->height >= framebuffer.height) {
+ dy = -dy; // Reverse vertical direction when hitting the top or bottom edge
+ }
+
+ usleep(50000); // Delay to make the marquee effect visible (adjust as needed)
+ }
+
+ // Wait for the user to press the escape key before exiting
+ printf("Press ESC to exit...\n");
+ while (!fbgl_check_esc_key()) {
+ // You can add additional rendering logic here if needed
+ }
+
+ // Clean up
+ fbgl_destroy_texture(texture);
+ fbgl_destroy(&framebuffer);
+
+ return EXIT_SUCCESS;
+}