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| author | Levent Kaya <42411502+lvntky@users.noreply.github.com> | 2024-11-25 00:44:07 +0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-11-25 00:44:07 +0300 |
| commit | 8aed83d2e77c006eebf21776487f788ef12216de (patch) | |
| tree | 14d7dfd2b4c86dcb3b27912513439b4648145733 /example/texture.c | |
| parent | ff43c66c491b443b7522a3b3d716905ee9732b60 (diff) | |
| parent | 8650f5e1d7bb72625ae5d6cda2974f6fafa6362d (diff) | |
Merge pull request #8 from dario-loi/bugfixes
Diffstat (limited to 'example/texture.c')
| -rw-r--r-- | example/texture.c | 74 |
1 files changed, 0 insertions, 74 deletions
diff --git a/example/texture.c b/example/texture.c deleted file mode 100644 index d1c25bd..0000000 --- a/example/texture.c +++ /dev/null @@ -1,74 +0,0 @@ -#define FBGL_IMPLEMENTATION -#include "../fbgl.h" -#include <stdio.h> -#include <stdlib.h> -#include <unistd.h> // for usleep - -int main(int argc, char **argv) -{ - // Initialize framebuffer - fbgl_t framebuffer; - if (fbgl_init(NULL, &framebuffer) != 0) { - fprintf(stderr, "Failed to initialize framebuffer.\n"); - return EXIT_FAILURE; - } - - // Load a TGA texture - const char *texture_path = argv[1]; - fbgl_tga_texture_t *texture = fbgl_load_tga_texture(texture_path); - if (!texture) { - fprintf(stderr, "Failed to load texture.\n"); - fbgl_destroy(&framebuffer); - return EXIT_FAILURE; - } - - // Set a background color (e.g., black) - fbgl_set_bg(&framebuffer, 0x000000); // Clear the framebuffer to black - - // Texture movement parameters - int texture_x = 0; // Initial horizontal position of the texture - int texture_y = 100; // Initial vertical position of the texture - int dx = 5; // Horizontal speed (adjust for desired marquee speed) - int dy = 3; // Vertical speed (adjust for desired marquee speed) - - // Main rendering loop - int framesize = 30 * 30; - while (framesize) { - // Clear the framebuffer (set background) - fbgl_set_bg(&framebuffer, 0x000000); - - // Draw the texture at the current position - fbgl_draw_texture(&framebuffer, texture, texture_x, texture_y); - - // Move the texture by updating its position - texture_x += dx; - texture_y += dy; - - // Reverse direction if the texture hits the screen boundary (X-axis) - if (texture_x <= 0 || - texture_x + texture->width >= framebuffer.width) { - dx = -dx; // Reverse horizontal direction when hitting the left or right edge - } - - // Reverse direction if the texture hits the screen boundary (Y-axis) - if (texture_y <= 0 || - texture_y + texture->height >= framebuffer.height) { - dy = -dy; // Reverse vertical direction when hitting the top or bottom edge - } - - usleep(50000); // Delay to make the marquee effect visible (adjust as needed) - framesize--; - } - - // Wait for the user to press the escape key before exiting - printf("Press ESC to exit...\n"); - while (!fbgl_check_esc_key()) { - // You can add additional rendering logic here if needed - } - - // Clean up - fbgl_destroy_texture(texture); - fbgl_destroy(&framebuffer); - - return EXIT_SUCCESS; -} |
