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authorLevent Kaya <42411502+lvntky@users.noreply.github.com>2024-11-25 00:44:07 +0300
committerGitHub <noreply@github.com>2024-11-25 00:44:07 +0300
commit8aed83d2e77c006eebf21776487f788ef12216de (patch)
tree14d7dfd2b4c86dcb3b27912513439b4648145733 /example/texture.c
parentff43c66c491b443b7522a3b3d716905ee9732b60 (diff)
parent8650f5e1d7bb72625ae5d6cda2974f6fafa6362d (diff)
Merge pull request #8 from dario-loi/bugfixes
Diffstat (limited to 'example/texture.c')
-rw-r--r--example/texture.c74
1 files changed, 0 insertions, 74 deletions
diff --git a/example/texture.c b/example/texture.c
deleted file mode 100644
index d1c25bd..0000000
--- a/example/texture.c
+++ /dev/null
@@ -1,74 +0,0 @@
-#define FBGL_IMPLEMENTATION
-#include "../fbgl.h"
-#include <stdio.h>
-#include <stdlib.h>
-#include <unistd.h> // for usleep
-
-int main(int argc, char **argv)
-{
- // Initialize framebuffer
- fbgl_t framebuffer;
- if (fbgl_init(NULL, &framebuffer) != 0) {
- fprintf(stderr, "Failed to initialize framebuffer.\n");
- return EXIT_FAILURE;
- }
-
- // Load a TGA texture
- const char *texture_path = argv[1];
- fbgl_tga_texture_t *texture = fbgl_load_tga_texture(texture_path);
- if (!texture) {
- fprintf(stderr, "Failed to load texture.\n");
- fbgl_destroy(&framebuffer);
- return EXIT_FAILURE;
- }
-
- // Set a background color (e.g., black)
- fbgl_set_bg(&framebuffer, 0x000000); // Clear the framebuffer to black
-
- // Texture movement parameters
- int texture_x = 0; // Initial horizontal position of the texture
- int texture_y = 100; // Initial vertical position of the texture
- int dx = 5; // Horizontal speed (adjust for desired marquee speed)
- int dy = 3; // Vertical speed (adjust for desired marquee speed)
-
- // Main rendering loop
- int framesize = 30 * 30;
- while (framesize) {
- // Clear the framebuffer (set background)
- fbgl_set_bg(&framebuffer, 0x000000);
-
- // Draw the texture at the current position
- fbgl_draw_texture(&framebuffer, texture, texture_x, texture_y);
-
- // Move the texture by updating its position
- texture_x += dx;
- texture_y += dy;
-
- // Reverse direction if the texture hits the screen boundary (X-axis)
- if (texture_x <= 0 ||
- texture_x + texture->width >= framebuffer.width) {
- dx = -dx; // Reverse horizontal direction when hitting the left or right edge
- }
-
- // Reverse direction if the texture hits the screen boundary (Y-axis)
- if (texture_y <= 0 ||
- texture_y + texture->height >= framebuffer.height) {
- dy = -dy; // Reverse vertical direction when hitting the top or bottom edge
- }
-
- usleep(50000); // Delay to make the marquee effect visible (adjust as needed)
- framesize--;
- }
-
- // Wait for the user to press the escape key before exiting
- printf("Press ESC to exit...\n");
- while (!fbgl_check_esc_key()) {
- // You can add additional rendering logic here if needed
- }
-
- // Clean up
- fbgl_destroy_texture(texture);
- fbgl_destroy(&framebuffer);
-
- return EXIT_SUCCESS;
-}