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authorLevent Kaya <levent.kaya@codefirst.io>2024-11-26 18:54:55 +0300
committerLevent Kaya <levent.kaya@codefirst.io>2024-11-26 18:54:55 +0300
commit51b1a6304a7bc832ac2998e2e123c63894cb9ac4 (patch)
treeaf08e338e346ef6c6e79e658e0cb05b68f07a69a /examples/keyboard.c
parentc3252d07e4b03227b50a0564c2036be2dae61b7f (diff)
[feature] added keyboard events
Diffstat (limited to 'examples/keyboard.c')
-rw-r--r--examples/keyboard.c91
1 files changed, 91 insertions, 0 deletions
diff --git a/examples/keyboard.c b/examples/keyboard.c
new file mode 100644
index 0000000..51a488e
--- /dev/null
+++ b/examples/keyboard.c
@@ -0,0 +1,91 @@
+#include <stdio.h>
+#include <stdbool.h>
+#define FBGL_IMPLEMENTATION
+#include "fbgl.h"
+
+#define RECT_WIDTH 50
+#define RECT_HEIGHT 30
+#define MOVE_STEP 10
+#define BG_COLOR 0x000000 // Black
+#define RECT_COLOR 0xFFFFFF // White
+
+int main(void)
+{
+ // Initialize framebuffer
+ fbgl_t framebuffer;
+ if (fbgl_init(NULL, &framebuffer) != 0) {
+ fprintf(stderr, "Failed to initialize framebuffer\n");
+ return EXIT_FAILURE;
+ }
+
+ // Initialize keyboard
+ if (fbgl_keyboard_init() != 0) {
+ fprintf(stderr, "Failed to initialize keyboard\n");
+ fbgl_destroy(&framebuffer);
+ return EXIT_FAILURE;
+ }
+
+ atexit(fbgl_keyboard_clean); // Cleanup on exit
+ atexit((void (*)(void))fbgl_destroy, &framebuffer);
+
+ // Initial rectangle position
+ fbgl_point_t top_left = {framebuffer.width / 2 - RECT_WIDTH / 2, framebuffer.height / 2 - RECT_HEIGHT / 2};
+ fbgl_point_t bottom_right = {top_left.x + RECT_WIDTH, top_left.y + RECT_HEIGHT};
+
+ // Main loop
+ while (!fbgl_check_esc_key()) {
+ // Update keyboard state
+ fbgl_keyboard_update();
+
+ // Clear screen
+ fbgl_set_bg(&framebuffer, BG_COLOR);
+
+ // Move rectangle based on key input
+ if (fbgl_key_down('w')) {
+ top_left.y -= MOVE_STEP;
+ bottom_right.y -= MOVE_STEP;
+ }
+ if (fbgl_key_down('s')) {
+ top_left.y += MOVE_STEP;
+ bottom_right.y += MOVE_STEP;
+ }
+ if (fbgl_key_down('a')) {
+ top_left.x -= MOVE_STEP;
+ bottom_right.x -= MOVE_STEP;
+ }
+ if (fbgl_key_down('d')) {
+ top_left.x += MOVE_STEP;
+ bottom_right.x += MOVE_STEP;
+ }
+
+ // Ensure rectangle stays within screen bounds
+ if (top_left.x < 0) {
+ top_left.x = 0;
+ bottom_right.x = RECT_WIDTH;
+ }
+ if (top_left.y < 0) {
+ top_left.y = 0;
+ bottom_right.y = RECT_HEIGHT;
+ }
+ if (bottom_right.x > framebuffer.width) {
+ bottom_right.x = framebuffer.width;
+ top_left.x = framebuffer.width - RECT_WIDTH;
+ }
+ if (bottom_right.y > framebuffer.height) {
+ bottom_right.y = framebuffer.height;
+ top_left.y = framebuffer.height - RECT_HEIGHT;
+ }
+
+ // Draw the rectangle
+ fbgl_draw_rectangle_filled(top_left, bottom_right, RECT_COLOR, &framebuffer);
+
+ // Refresh frame (add a delay if needed)
+ usleep(16000); // ~60 FPS
+ }
+
+ // Cleanup
+ fbgl_keyboard_clean();
+ fbgl_destroy(&framebuffer);
+
+ return EXIT_SUCCESS;
+}