diff options
| -rw-r--r-- | asset/tga_textures/doom.tga | bin | 1440018 -> 6220817 bytes | |||
| -rw-r--r-- | examples/circle.c | 2 | ||||
| -rw-r--r-- | examples/framebuf_info.c | 2 | ||||
| -rw-r--r-- | examples/line.c | 4 | ||||
| -rw-r--r-- | examples/rectangle.c | 4 | ||||
| -rw-r--r-- | examples/red.c | 2 | ||||
| -rw-r--r-- | examples/text.c | 47 | ||||
| -rw-r--r-- | examples/texture.c | 20 | ||||
| -rw-r--r-- | examples/texture_show_fps.c | 12 | ||||
| -rw-r--r-- | fbgl.h | 316 |
10 files changed, 217 insertions, 192 deletions
diff --git a/asset/tga_textures/doom.tga b/asset/tga_textures/doom.tga Binary files differindex 4f7a447..2c05d7a 100644 --- a/asset/tga_textures/doom.tga +++ b/asset/tga_textures/doom.tga diff --git a/examples/circle.c b/examples/circle.c index 40ad800..8a69f78 100644 --- a/examples/circle.c +++ b/examples/circle.c @@ -22,7 +22,7 @@ int main(void) &buffer); i = (i + 1) % 360; fbgl_draw_circle_filled(480, 540, 40, 0xFFFFFF, &buffer); - usleep(10000); + nanosleep((struct timespec[]){ { 0, 10000000 } }, NULL); } while (1) { diff --git a/examples/framebuf_info.c b/examples/framebuf_info.c index 9d149fd..58c9ca7 100644 --- a/examples/framebuf_info.c +++ b/examples/framebuf_info.c @@ -1,7 +1,7 @@ #define FBGL_IMPLEMENTATION #include "fbgl.h" -int main(int argc, char *argv[]) +int main(void) { fbgl_t buffer; if (fbgl_init("/dev/fb0", &buffer) == -1) { diff --git a/examples/line.c b/examples/line.c index e22a113..c57fe1f 100644 --- a/examples/line.c +++ b/examples/line.c @@ -1,7 +1,7 @@ #define FBGL_IMPLEMENTATION #include "fbgl.h" -int main(int argc, char *argv[]) +int main() { fbgl_t buffer; if (fbgl_init("/dev/fb0", &buffer) == -1) { @@ -15,7 +15,7 @@ int main(int argc, char *argv[]) for (int i = 0; i < 1890; i++) { start.x = i; fbgl_draw_line(start, end, 0xFFFFFF, &buffer); - usleep(1000); // sleep for 1 millisecond + nanosleep((struct timespec[]){ { 0, 10000000 } }, NULL); } fbgl_draw_line(start, end, 0x000000, &buffer); diff --git a/examples/rectangle.c b/examples/rectangle.c index 1b3a6f7..38def2e 100644 --- a/examples/rectangle.c +++ b/examples/rectangle.c @@ -1,7 +1,7 @@ #define FBGL_IMPLEMENTATION #include "fbgl.h" -int main(int argc, char *argv[]) +int main(void) { fbgl_t buffer; if (fbgl_init("/dev/fb0", &buffer) == -1) { @@ -53,7 +53,7 @@ int main(int argc, char *argv[]) color_index = 0; } - usleep(50000); // Delay to make the animation visible (adjust as needed) + nanosleep((struct timespec[]){ { 0, (int)5e7 } }, NULL); } fbgl_destroy(&buffer); diff --git a/examples/red.c b/examples/red.c index c074143..8240cf4 100644 --- a/examples/red.c +++ b/examples/red.c @@ -2,7 +2,7 @@ #include "fbgl.h" #include <stdio.h> -int main(int argc, char *argv[]) +int main(void) { fbgl_t fb; fbgl_init("/dev/fb0", &fb); diff --git a/examples/text.c b/examples/text.c index 9003e3c..ee1efc9 100644 --- a/examples/text.c +++ b/examples/text.c @@ -16,35 +16,35 @@ int save_framebuffer_as_ppm(fbgl_t *fb, const char *filename) } // Write PPM header (P6 format - binary RGB) - fprintf(fp, "P6\n%u %u\n255\n", fb->width, fb->height); + fprintf(fp, "P6\n%u %u\n255\n", fb->width, fb->height); - // Allocate buffer for pixel data - uint8_t* pixel_buffer = malloc(fb->width * fb->height * 3); - if (!pixel_buffer) { + // Allocate buffer for pixel data + uint8_t *pixel_buffer = malloc(fb->width * fb->height * 3); + if (!pixel_buffer) { perror("Memory allocation error"); fclose(fp); return -1; } // Convert framebuffer to RGB - for (int32_t y = 0; y < fb->height; y++) { - for (int32_t x = 0; x < fb->width; x++) { - uint32_t pixel = fb->pixels[y * fb->width + x]; - - // Extract RGB components (assuming 32-bit ARGB or RGB) - uint8_t r = (pixel >> 16) & 0xFF; - uint8_t g = (pixel >> 8) & 0xFF; - uint8_t b = pixel & 0xFF; - - // Store in buffer for PPM - pixel_buffer[(y * fb->width + x) * 3] = r; - pixel_buffer[(y * fb->width + x) * 3 + 1] = g; - pixel_buffer[(y * fb->width + x) * 3 + 2] = b; - } - } + for (int32_t y = 0; y < fb->height; y++) { + for (int32_t x = 0; x < fb->width; x++) { + uint32_t pixel = fb->pixels[y * fb->width + x]; + + // Extract RGB components (assuming 32-bit ARGB or RGB) + uint8_t r = (pixel >> 16) & 0xFF; + uint8_t g = (pixel >> 8) & 0xFF; + uint8_t b = pixel & 0xFF; + + // Store in buffer for PPM + pixel_buffer[(y * fb->width + x) * 3] = r; + pixel_buffer[(y * fb->width + x) * 3 + 1] = g; + pixel_buffer[(y * fb->width + x) * 3 + 2] = b; + } + } - // Write pixel data - fwrite(pixel_buffer, 1, fb->width * fb->height * 3, fp); + // Write pixel data + fwrite(pixel_buffer, 1, fb->width * fb->height * 3, fp); // Cleanup free(pixel_buffer); @@ -76,9 +76,6 @@ int main(int argc, char *argv[]) // Text to render const char *text = "Hello, fbgl!"; - // Calculate text width - size_t text_width = strlen(text) * 8; - // Calculate centered position int x = (fb.width - 8) / 2; int y = (fb.height - 16) / 2; @@ -96,7 +93,7 @@ int main(int argc, char *argv[]) // Wait for a bit to show the image size_t framerate = 30 * 30; for (size_t i = 0; i < framerate; i++) { - usleep(50000); + nanosleep((struct timespec[]){ { 0, (int)5e7 } }, NULL); } // Cleanup diff --git a/examples/texture.c b/examples/texture.c index afa0985..f3e0f0c 100644 --- a/examples/texture.c +++ b/examples/texture.c @@ -6,19 +6,25 @@ int main(int argc, char **argv) { - // Initialize framebuffer - fbgl_t framebuffer; - if (fbgl_init(NULL, &framebuffer) != 0) { - fprintf(stderr, "Failed to initialize framebuffer.\n"); + if (argc < 2) { + fprintf(stderr, "Usage: %s <texture_path>\n", argv[0]); return EXIT_FAILURE; } // Load a TGA texture const char *texture_path = argv[1]; + fbgl_tga_texture_t *texture = fbgl_load_tga_texture(texture_path); if (!texture) { fprintf(stderr, "Failed to load texture.\n"); - fbgl_destroy(&framebuffer); + + return EXIT_FAILURE; + } + + // Initialize framebuffer + fbgl_t framebuffer; + if (fbgl_init(NULL, &framebuffer) != 0) { + fprintf(stderr, "Failed to initialize framebuffer.\n"); return EXIT_FAILURE; } @@ -55,8 +61,10 @@ int main(int argc, char **argv) texture_y + texture->height >= framebuffer.height) { dy = -dy; // Reverse vertical direction when hitting the top or bottom edge } + nanosleep( + (struct timespec[]){ { 0, (int)5e7 } }, + NULL); // Delay to make the marquee effect visible (adjust as needed) - usleep(50000); // Delay to make the marquee effect visible (adjust as needed) framesize--; } diff --git a/examples/texture_show_fps.c b/examples/texture_show_fps.c index 90ddc4f..df54115 100644 --- a/examples/texture_show_fps.c +++ b/examples/texture_show_fps.c @@ -20,6 +20,12 @@ char *float_to_string(float value) int main(int argc, char **argv) { + if (argc < 3) { + fprintf(stderr, "Usage: %s <texture_path> <font_path>\n", + argv[0]); + return EXIT_FAILURE; + } + // Initialize framebuffer fbgl_t framebuffer; if (fbgl_init(NULL, &framebuffer) != 0) { @@ -78,7 +84,11 @@ int main(int argc, char **argv) fbgl_render_psf1_text(&framebuffer, font, fps, 100, 0, 0xFF0000); - usleep(50000); // Delay to make the marquee effect visible (adjust as needed) + free(fps); + + nanosleep( + (struct timespec[]){ { 0, (int)5e7 } }, + NULL); // Delay to make the marquee effect visible (adjust as needed) framesize--; } @@ -97,7 +97,6 @@ typedef struct fbgl_psf1_font { */ static struct timespec previous_frame_time = { 0 }; - #ifdef __cplusplus extern "C" { #endif @@ -137,9 +136,9 @@ void fbgl_draw_rectangle_filled(fbgl_point_t top_left, fbgl_point_t bottom_right, uint32_t color, fbgl_t *fb); void fbgl_draw_circle_outline(int x, int y, int radius, uint32_t color, - fbgl_t* fb); + fbgl_t *fb); void fbgl_draw_circle_filled(int x, int y, int radius, uint32_t color, - fbgl_t* fb); + fbgl_t *fb); /** * texture @@ -166,8 +165,11 @@ void fbgl_render_psf1_text(fbgl_t *fb, fbgl_psf1_font_t *font, const char *text, * */ #define FBGL_RGB(r, g, b) ((uint32_t)(((r) << 16) | ((g) << 8) | (b))) -#define FBGL_RGBA(r, g, b, a) ((uint32_t)(((a) << 24) | ((r) << 16) | ((g) << 8) | (b))) -#define FBGL_F32RGB_TO_U32(r, g, b) ((uint32_t)(((uint8_t)(r * 255) << 16) | ((uint8_t)(g * 255) << 8) | (uint8_t)(b * 255))) +#define FBGL_RGBA(r, g, b, a) \ + ((uint32_t)(((a) << 24) | ((r) << 16) | ((g) << 8) | (b))) +#define FBGL_F32RGB_TO_U32(r, g, b) \ + ((uint32_t)(((uint8_t)(r * 255) << 16) | ((uint8_t)(g * 255) << 8) | \ + (uint8_t)(b * 255))) #define FBGL_F32RGBA_TO_U32(r, g, b, a) ((uint32_t)(((uint8_t)(a * 255) << 24) | ((uint8_t)(r * 255) << 16) | ((uint8_t)(g * 255) << 8) | (uint8_t)(b * 255)) #ifdef FBGL_IMPLEMENTATION @@ -342,161 +344,169 @@ void fbgl_draw_rectangle_filled(fbgl_point_t top_left, } void fbgl_draw_circle_outline(int x, int y, int radius, uint32_t color, - fbgl_t* fb) + fbgl_t *fb) { - int f = 1 - radius; - int ddF_x = 1; - int ddF_y = -2 * radius; - int xx = 0; - int yy = radius; - - fbgl_put_pixel(x, y + radius, color, fb); - fbgl_put_pixel(x, y - radius, color, fb); - fbgl_put_pixel(x + radius, y, color, fb); - fbgl_put_pixel(x - radius, y, color, fb); - - while (xx < yy) { - if (f >= 0) { - yy--; - ddF_y += 2; - f += ddF_y; - } - xx++; - ddF_x += 2; - f += ddF_x; - - fbgl_put_pixel(x + xx, y + yy, color, fb); - fbgl_put_pixel(x - xx, y + yy, color, fb); - fbgl_put_pixel(x + xx, y - yy, color, fb); - fbgl_put_pixel(x - xx, y - yy, color, fb); - fbgl_put_pixel(x + yy, y + xx, color, fb); - fbgl_put_pixel(x - yy, y + xx, color, fb); - fbgl_put_pixel(x + yy, y - xx, color, fb); - fbgl_put_pixel(x - yy, y - xx, color, fb); - } + int f = 1 - radius; + int ddF_x = 1; + int ddF_y = -2 * radius; + int xx = 0; + int yy = radius; + + fbgl_put_pixel(x, y + radius, color, fb); + fbgl_put_pixel(x, y - radius, color, fb); + fbgl_put_pixel(x + radius, y, color, fb); + fbgl_put_pixel(x - radius, y, color, fb); + + while (xx < yy) { + if (f >= 0) { + yy--; + ddF_y += 2; + f += ddF_y; + } + xx++; + ddF_x += 2; + f += ddF_x; + + fbgl_put_pixel(x + xx, y + yy, color, fb); + fbgl_put_pixel(x - xx, y + yy, color, fb); + fbgl_put_pixel(x + xx, y - yy, color, fb); + fbgl_put_pixel(x - xx, y - yy, color, fb); + fbgl_put_pixel(x + yy, y + xx, color, fb); + fbgl_put_pixel(x - yy, y + xx, color, fb); + fbgl_put_pixel(x + yy, y - xx, color, fb); + fbgl_put_pixel(x - yy, y - xx, color, fb); + } } -void fbgl_draw_circle_filled(int x, int y, int radius, uint32_t color, fbgl_t* fb) +void fbgl_draw_circle_filled(int x, int y, int radius, uint32_t color, + fbgl_t *fb) { - for (int yy = -radius; yy <= radius; ++yy) { - int half_width = (int)sqrt(radius * radius - yy * yy); - - int row_start = x - half_width; - int row_end = x + half_width; - - if (y + yy < 0 || y + yy >= fb->height) - continue; - if (row_start < 0) - row_start = 0; - if (row_end >= fb->width) - row_end = fb->width - 1; - - int pixel_offset = (y + yy) * fb->width + row_start; - int num_pixels = row_end - row_start + 1; - - uint32_t* row_start_ptr = fb->pixels + pixel_offset; - for (int i = 0; i < num_pixels; ++i) { - row_start_ptr[i] = color; - } - } + for (int yy = -radius; yy <= radius; ++yy) { + int half_width = (int)sqrt(radius * radius - yy * yy); + + int row_start = x - half_width; + int row_end = x + half_width; + + if (y + yy < 0 || y + yy >= fb->height) + continue; + if (row_start < 0) + row_start = 0; + if (row_end >= fb->width) + row_end = fb->width - 1; + + int pixel_offset = (y + yy) * fb->width + row_start; + int num_pixels = row_end - row_start + 1; + + uint32_t *row_start_ptr = fb->pixels + pixel_offset; + for (int i = 0; i < num_pixels; ++i) { + row_start_ptr[i] = color; + } + } } -fbgl_tga_texture_t* fbgl_load_tga_texture(const char* path) +fbgl_tga_texture_t *fbgl_load_tga_texture(const char *path) { - FILE* file = fopen(path, "rb"); - if (!file) { - perror("Unable to open texture file"); - return NULL; - } - - // TGA header structure - uint8_t header[18]; - if (fread(header, 1, sizeof(header), file) != sizeof(header)) { - perror("Error reading TGA header"); - fclose(file); - return NULL; - } - - // Allocate texture structure - fbgl_tga_texture_t* texture = (fbgl_tga_texture_t*)malloc( - sizeof(fbgl_tga_texture_t)); - if (!texture) { - perror("Failed to allocate texture structure"); - fclose(file); - return NULL; - } - - // Extract dimensions from header - texture->width = header[12] | (header[13] << 8); - texture->height = header[14] | (header[15] << 8); - uint8_t bits_per_pixel = header[16]; - uint8_t image_descriptor = header[17]; - - // Verify format support - if (bits_per_pixel != 24 && bits_per_pixel != 32) { - fprintf(stderr, - "Unsupported TGA bit depth: %d (only 24 and 32-bit supported)\n", - bits_per_pixel); - free(texture); - fclose(file); - return NULL; - } - - // Skip image ID field - if (header[0]) { - fseek(file, header[0], SEEK_CUR); - } - - // Allocate pixel data - size_t pixel_count = texture->width * texture->height; - texture->data = (uint32_t*)malloc(pixel_count * sizeof(uint32_t)); - if (!texture->data) { - perror("Failed to allocate pixel data"); - free(texture); - fclose(file); - return NULL; - } - - // Read pixel data - uint8_t* pixel_buffer = (uint8_t*)malloc(bits_per_pixel / 8); - if (!pixel_buffer) { - perror("Failed to allocate pixel buffer"); - free(texture->data); - free(texture); - fclose(file); - return NULL; - } - - // Determine if image is flipped (based on image descriptor) - bool bottom_up = !(image_descriptor & 0x20); - - for (size_t i = 0; i < pixel_count; i++) { - size_t pixel_index = bottom_up ? (texture->height - 1 - (i / texture->width)) * texture->width + (i % texture->width) : i; - - if (fread(pixel_buffer, 1, bits_per_pixel / 8, file) != bits_per_pixel / 8) { - perror("Error reading pixel data"); - free(pixel_buffer); - free(texture->data); - free(texture); - fclose(file); - return NULL; - } - - // Convert BGR(A) to RGBA - uint32_t pixel = 0xFF000000; // Default alpha to 255 - pixel |= pixel_buffer[2] << 16; // R - pixel |= pixel_buffer[1] << 8; // G - pixel |= pixel_buffer[0]; // B - if (bits_per_pixel == 32) { - pixel = (pixel & 0x00FFFFFF) | (pixel_buffer[3] << 24); // A - } - - texture->data[pixel_index] = pixel; - } - - free(pixel_buffer); - fclose(file); - return texture; + FILE *file = fopen(path, "rb"); + if (!file) { + perror("Unable to open texture file"); + return NULL; + } + + // TGA header structure + uint8_t header[18]; + if (fread(header, 1, sizeof(header), file) != sizeof(header)) { + perror("Error reading TGA header"); + fclose(file); + return NULL; + } + + // Allocate texture structure + fbgl_tga_texture_t *texture = + (fbgl_tga_texture_t *)malloc(sizeof(fbgl_tga_texture_t)); + if (!texture) { + perror("Failed to allocate texture structure"); + fclose(file); + return NULL; + } + + // Extract dimensions from header + texture->width = header[12] | (header[13] << 8); + texture->height = header[14] | (header[15] << 8); + uint8_t bits_per_pixel = header[16]; + uint8_t image_descriptor = header[17]; + + // Verify format support + if (bits_per_pixel != 24 && bits_per_pixel != 32) { + fprintf(stderr, + "Unsupported TGA bit depth: %d (only 24 and 32-bit supported)\n", + bits_per_pixel); + free(texture); + fclose(file); + return NULL; + } + + // Skip image ID field + if (header[0]) { + fseek(file, header[0], SEEK_CUR); + } + + // Allocate pixel data + size_t pixel_count = texture->width * texture->height; + texture->data = (uint32_t *)malloc(pixel_count * sizeof(uint32_t)); + if (!texture->data) { + perror("Failed to allocate pixel data"); + free(texture); + fclose(file); + return NULL; + } + + // Read pixel data + uint8_t *pixel_buffer = (uint8_t *)malloc(bits_per_pixel / 8); + if (!pixel_buffer) { + perror("Failed to allocate pixel buffer"); + free(texture->data); + free(texture); + fclose(file); + return NULL; + } + + // Determine if image is flipped (based on image descriptor) + bool bottom_up = !(image_descriptor & 0x20); + + for (size_t i = 0; i < pixel_count; i++) { + size_t pixel_index = + bottom_up ? + (texture->height - 1 - (i / texture->width)) * + texture->width + + (i % texture->width) : + i; + + if (fread(pixel_buffer, 1, bits_per_pixel / 8, file) != + bits_per_pixel / 8) { + perror("Error reading pixel data"); + free(pixel_buffer); + free(texture->data); + free(texture); + fclose(file); + return NULL; + } + + // Convert BGR(A) to RGBA + uint32_t pixel = 0xFF000000; // Default alpha to 255 + pixel |= pixel_buffer[2] << 16; // R + pixel |= pixel_buffer[1] << 8; // G + pixel |= pixel_buffer[0]; // B + if (bits_per_pixel == 32) { + pixel = (pixel & 0x00FFFFFF) | + (pixel_buffer[3] << 24); // A + } + + texture->data[pixel_index] = pixel; + } + + free(pixel_buffer); + fclose(file); + return texture; } void fbgl_destroy_texture(fbgl_tga_texture_t *texture) |
