diff options
Diffstat (limited to 'example')
| -rw-r--r-- | example/.gitignore | 2 | ||||
| -rw-r--r-- | example/CMakeLists.txt | 24 | ||||
| -rw-r--r-- | example/empty_example.c | 53 | ||||
| -rw-r--r-- | example/line.c | 26 | ||||
| -rw-r--r-- | example/raw_mode.c | 21 | ||||
| -rw-r--r-- | example/rectangle.c | 59 | ||||
| -rw-r--r-- | example/red.c | 13 | ||||
| -rw-r--r-- | example/texture.c | 72 |
8 files changed, 0 insertions, 270 deletions
diff --git a/example/.gitignore b/example/.gitignore deleted file mode 100644 index 07ac165..0000000 --- a/example/.gitignore +++ /dev/null @@ -1,2 +0,0 @@ -build/ -core.* diff --git a/example/CMakeLists.txt b/example/CMakeLists.txt deleted file mode 100644 index 411945a..0000000 --- a/example/CMakeLists.txt +++ /dev/null @@ -1,24 +0,0 @@ -cmake_minimum_required(VERSION 3.21) - -project(fbglExamples C) - -include(../cmake/folders.cmake) - -if(PROJECT_IS_TOP_LEVEL) - find_package(fbgl REQUIRED) -endif() - -add_custom_target(run-examples) - -function(add_example NAME) - add_executable("${NAME}" "${NAME}.c") - target_link_libraries("${NAME}" PRIVATE fbgl::fbgl) - target_compile_features("${NAME}" PRIVATE c_std_99) - add_custom_target("run_${NAME}" COMMAND "${NAME}" VERBATIM) - add_dependencies("run_${NAME}" "${NAME}") - add_dependencies(run-examples "run_${NAME}") -endfunction() - -add_example(empty_example) - -add_folders(Example) diff --git a/example/empty_example.c b/example/empty_example.c deleted file mode 100644 index aee9232..0000000 --- a/example/empty_example.c +++ /dev/null @@ -1,53 +0,0 @@ -#define FBGL_IMPLEMENTATION -//#define FBGL_HIDE_CURSOR -#define FBGL_USE_FREETYPE -#include "../fbgl.h" - -#include <stdio.h> -#include <stddef.h> - -int main() -{ - printf("version %s\n", fbgl_version_info()); - printf("name %s\n", fbgl_name_info()); - - fbgl_t buffer; - if (fbgl_init("/dev/fb0", &buffer) == -1) { - fprintf(stdout, "Error: could not open framebuffer device\n"); - return -1; - } - int color = 0x00000000; - - - FT_Library library = fbgl_freetype_init(); - if (!library) { - fbgl_destroy(&buffer); - return -1; - } - - FT_Face face = fbgl_load_font(library, "../asset/font_2.ttf", 24); // Adjust path and size - if (!face) { - fbgl_freetype_cleanup(library); - fbgl_destroy(&buffer); - return -1; - } - - // Render text to framebuffer - fbgl_render_freetype_text(&buffer, library, face, "Hello, World!", 50, 50); - - // Main loop checking for ESC key - int l = 0; - while (1) { - - if (fbgl_check_esc_key()) { - fprintf(stdout, "ESC pressed\n"); - break; - } - //fbgl_set_bg(&buffer, i++); // Set background color to - for(int i = 0x000000; i <= 0xFFFFFF; i++) { - fbgl_set_bg(&buffer, i); - } - } - fbgl_destroy(&buffer); - return 0; -} diff --git a/example/line.c b/example/line.c deleted file mode 100644 index 9d937cd..0000000 --- a/example/line.c +++ /dev/null @@ -1,26 +0,0 @@ -#define FBGL_IMPLEMENTATION -#include "../fbgl.h" - -int main(int argc, char *argv[]) -{ - fbgl_t buffer; - if (fbgl_init("/dev/fb0", &buffer) == -1) { - fprintf(stdout, "Error: could not open framebuffer device\n"); - return -1; - } - - fbgl_set_bg(&buffer, 0xFF0000); - fbgl_point_t start = { 0, 0 }; - fbgl_point_t end = { 1020, 1020}; - for(int i = 0; i < 1890; i++) { - start.x = i; - fbgl_draw_line(start, end, 0xFFFFFF, &buffer); - for(int j = 0; j < 10000000; j++){} - } - fbgl_draw_line(start, end, 0x000000, &buffer); - - while (1) { - } - - return 0; -} diff --git a/example/raw_mode.c b/example/raw_mode.c deleted file mode 100644 index 12127af..0000000 --- a/example/raw_mode.c +++ /dev/null @@ -1,21 +0,0 @@ -#define FBGL_IMPLEMENTATION -#include "../fbgl.h" -#include <stdio.h> - -int main(int argc, char *argv[]) -{ - fbgl_t fb; - fbgl_init("/dev/fb0", &fb); - - fbgl_set_bg(&fb, 0xFFFFFF); - - while(1) { - if(fbgl_check_esc_key()) { - printf("pressed"); - fbgl_set_bg(&fb, 0x000000); - } - } - - return 0; -} - diff --git a/example/rectangle.c b/example/rectangle.c deleted file mode 100644 index 73f9c4b..0000000 --- a/example/rectangle.c +++ /dev/null @@ -1,59 +0,0 @@ -#define FBGL_IMPLEMENTATION -#include "../fbgl.h" - -int main(int argc, char *argv[]) -{ - fbgl_t buffer; - if (fbgl_init("/dev/fb0", &buffer) == -1) { - fprintf(stdout, "Error: could not open framebuffer device\n"); - return -1; - } - - fbgl_set_bg(&buffer, 0xFFFFFF); // Set the background to white - - fbgl_point_t start = {100, 100}; - fbgl_point_t end = {200, 200}; - fbgl_draw_rectangle_outline(start, end, 0xFF0000, &buffer); // Draw red rectangle outline - - fbgl_point_t start2 = {600, 400}; - fbgl_point_t end2 = {800, 800}; - uint32_t colors[] = {0xFFC00, 0x00FF00, 0x0000FF, 0xFF00FF}; // Yellow, Green, Blue, Magenta - size_t color_index = 0; - - // Initial position of the marquee rectangle - int dx = 15; // Horizontal speed - int dy = 8; // Vertical speed - - while (1) { - // Clear the framebuffer (set background) - fbgl_set_bg(&buffer, 0xFFFFFF); - - - // Draw the moving filled rectangle - fbgl_draw_rectangle_filled(start2, end2, colors[color_index], &buffer); - - // Move the filled rectangle by updating its position - start2.x += dx; - end2.x += dx; - start2.y += dy; - end2.y += dy; - - // Reverse direction if the rectangle hits the screen boundary - if (start2.x <= 0 || end2.x >= buffer.width) { - dx = -dx; - color_index++; - } - if (start2.y <= 0 || end2.y >= buffer.height) { - dy = -dy; - color_index++; - } - if (color_index >= 4) { - color_index = 0; - } - - usleep(50000); // Delay to make the animation visible (adjust as needed) - } - - fbgl_destroy(&buffer); - return 0; -} diff --git a/example/red.c b/example/red.c deleted file mode 100644 index 274bc31..0000000 --- a/example/red.c +++ /dev/null @@ -1,13 +0,0 @@ -#define FBGL_IMPLEMENTATION -#include "../fbgl.h" -#include <stdio.h> - -int main(int argc, char *argv[]) -{ - fbgl_t fb; - fbgl_init("/dev/fb0", &fb); - fbgl_set_bg(&fb, 0xFF0000); - while(1){} - - return 0; -} diff --git a/example/texture.c b/example/texture.c deleted file mode 100644 index da614d4..0000000 --- a/example/texture.c +++ /dev/null @@ -1,72 +0,0 @@ -#define FBGL_IMPLEMENTATION -#include "../fbgl.h" -#include <stdio.h> -#include <stdlib.h> -#include <unistd.h> // for usleep - -int main(int argc, char **argv) -{ - // Initialize framebuffer - fbgl_t framebuffer; - if (fbgl_init(NULL, &framebuffer) != 0) { - fprintf(stderr, "Failed to initialize framebuffer.\n"); - return EXIT_FAILURE; - } - - // Load a TGA texture - const char *texture_path = argv[1]; - fbgl_tga_texture_t *texture = fbgl_load_tga_texture(texture_path); - if (!texture) { - fprintf(stderr, "Failed to load texture.\n"); - fbgl_destroy(&framebuffer); - return EXIT_FAILURE; - } - - // Set a background color (e.g., black) - fbgl_set_bg(&framebuffer, 0x000000); // Clear the framebuffer to black - - // Texture movement parameters - int texture_x = 0; // Initial horizontal position of the texture - int texture_y = 100; // Initial vertical position of the texture - int dx = 5; // Horizontal speed (adjust for desired marquee speed) - int dy = 3; // Vertical speed (adjust for desired marquee speed) - - // Main rendering loop - while (1) { - // Clear the framebuffer (set background) - fbgl_set_bg(&framebuffer, 0x000000); - - // Draw the texture at the current position - fbgl_draw_texture(&framebuffer, texture, texture_x, texture_y); - - // Move the texture by updating its position - texture_x += dx; - texture_y += dy; - - // Reverse direction if the texture hits the screen boundary (X-axis) - if (texture_x <= 0 || - texture_x + texture->width >= framebuffer.width) { - dx = -dx; // Reverse horizontal direction when hitting the left or right edge - } - - // Reverse direction if the texture hits the screen boundary (Y-axis) - if (texture_y <= 0 || - texture_y + texture->height >= framebuffer.height) { - dy = -dy; // Reverse vertical direction when hitting the top or bottom edge - } - - usleep(50000); // Delay to make the marquee effect visible (adjust as needed) - } - - // Wait for the user to press the escape key before exiting - printf("Press ESC to exit...\n"); - while (!fbgl_check_esc_key()) { - // You can add additional rendering logic here if needed - } - - // Clean up - fbgl_destroy_texture(texture); - fbgl_destroy(&framebuffer); - - return EXIT_SUCCESS; -} |
