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-rw-r--r--example/.gitignore1
-rw-r--r--example/empty_example.c53
-rw-r--r--example/raw_mode.c20
-rw-r--r--example/rectangle.c61
-rw-r--r--example/red.c14
5 files changed, 149 insertions, 0 deletions
diff --git a/example/.gitignore b/example/.gitignore
new file mode 100644
index 0000000..567609b
--- /dev/null
+++ b/example/.gitignore
@@ -0,0 +1 @@
+build/
diff --git a/example/empty_example.c b/example/empty_example.c
new file mode 100644
index 0000000..8c7d32d
--- /dev/null
+++ b/example/empty_example.c
@@ -0,0 +1,53 @@
+#define FBGL_IMPLEMENTATION
+// #define FBGL_HIDE_CURSOR
+#define FBGL_USE_FREETYPE
+#include "../fbgl.h"
+
+#include <stddef.h>
+#include <stdio.h>
+
+int main()
+{
+ printf("version %s\n", fbgl_version_info());
+ printf("name %s\n", fbgl_name_info());
+
+ fbgl_t buffer;
+ if (fbgl_init("/dev/fb0", &buffer) == -1) {
+ fprintf(stdout, "Error: could not open framebuffer device\n");
+ return -1;
+ }
+ int color = 0x00000000;
+
+ FT_Library library = fbgl_freetype_init();
+ if (!library) {
+ fbgl_destroy(&buffer);
+ return -1;
+ }
+
+ FT_Face face = fbgl_load_font(library, "../asset/font_2.ttf",
+ 24); // Adjust path and size
+ if (!face) {
+ fbgl_freetype_cleanup(library);
+ fbgl_destroy(&buffer);
+ return -1;
+ }
+
+ // Render text to framebuffer
+ fbgl_render_freetype_text(&buffer, library, face, "Hello, World!", 50,
+ 50);
+
+ // Main loop checking for ESC key
+ int l = 0;
+ while (1) {
+ if (fbgl_check_esc_key()) {
+ fprintf(stdout, "ESC pressed\n");
+ break;
+ }
+ // fbgl_set_bg(&buffer, i++); // Set background color to
+ for (int i = 0x000000; i <= 0xFFFFFF; i++) {
+ fbgl_set_bg(&buffer, i);
+ }
+ }
+ fbgl_destroy(&buffer);
+ return 0;
+}
diff --git a/example/raw_mode.c b/example/raw_mode.c
new file mode 100644
index 0000000..449a824
--- /dev/null
+++ b/example/raw_mode.c
@@ -0,0 +1,20 @@
+#define FBGL_IMPLEMENTATION
+#include "../fbgl.h"
+#include <stdio.h>
+
+int main(int argc, char *argv[])
+{
+ fbgl_t fb;
+ fbgl_init("/dev/fb0", &fb);
+
+ fbgl_set_bg(&fb, 0xFFFFFF);
+
+ while (1) {
+ if (fbgl_check_esc_key()) {
+ printf("pressed");
+ fbgl_set_bg(&fb, 0x000000);
+ }
+ }
+
+ return 0;
+}
diff --git a/example/rectangle.c b/example/rectangle.c
new file mode 100644
index 0000000..ecc1afd
--- /dev/null
+++ b/example/rectangle.c
@@ -0,0 +1,61 @@
+#define FBGL_IMPLEMENTATION
+#include "../fbgl.h"
+
+int main(int argc, char *argv[])
+{
+ fbgl_t buffer;
+ if (fbgl_init("/dev/fb0", &buffer) == -1) {
+ fprintf(stdout, "Error: could not open framebuffer device\n");
+ return -1;
+ }
+
+ fbgl_set_bg(&buffer, 0xFFFFFF); // Set the background to white
+
+ fbgl_point_t start = { 100, 100 };
+ fbgl_point_t end = { 200, 200 };
+ fbgl_draw_rectangle_outline(start, end, 0xFF0000,
+ &buffer); // Draw red rectangle outline
+
+ fbgl_point_t start2 = { 600, 400 };
+ fbgl_point_t end2 = { 800, 800 };
+ uint32_t colors[] = { 0xFFC00, 0x00FF00, 0x0000FF,
+ 0xFF00FF }; // Yellow, Green, Blue, Magenta
+ size_t color_index = 0;
+
+ // Initial position of the marquee rectangle
+ int dx = 15; // Horizontal speed
+ int dy = 8; // Vertical speed
+
+ while (1) {
+ // Clear the framebuffer (set background)
+ fbgl_set_bg(&buffer, 0xFFFFFF);
+
+ // Draw the moving filled rectangle
+ fbgl_draw_rectangle_filled(start2, end2, colors[color_index],
+ &buffer);
+
+ // Move the filled rectangle by updating its position
+ start2.x += dx;
+ end2.x += dx;
+ start2.y += dy;
+ end2.y += dy;
+
+ // Reverse direction if the rectangle hits the screen boundary
+ if (start2.x <= 0 || end2.x >= buffer.width) {
+ dx = -dx;
+ color_index++;
+ }
+ if (start2.y <= 0 || end2.y >= buffer.height) {
+ dy = -dy;
+ color_index++;
+ }
+ if (color_index >= 4) {
+ color_index = 0;
+ }
+
+ usleep(50000); // Delay to make the animation visible (adjust as needed)
+ }
+
+ fbgl_destroy(&buffer);
+ return 0;
+}
diff --git a/example/red.c b/example/red.c
new file mode 100644
index 0000000..7f64dbd
--- /dev/null
+++ b/example/red.c
@@ -0,0 +1,14 @@
+#define FBGL_IMPLEMENTATION
+#include "../fbgl.h"
+#include <stdio.h>
+
+int main(int argc, char *argv[])
+{
+ fbgl_t fb;
+ fbgl_init("/dev/fb0", &fb);
+ fbgl_set_bg(&fb, 0xFF0000);
+ while (1) {
+ }
+
+ return 0;
+}