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2025-11-04[fix] hardcoded fb descriptor fixedLevent Kaya
2024-12-01[feature] ray casting demolvntky
2024-11-28[feature] keyboard and raw mode implementationlvntky
2024-11-27Code quality and warning removaldario-loi
Solved all code quality issues, removed dead code. Correctly freed fps buffer in texture_show_fps.c Correctly checked for argc size before accessing argv (did not show up in warnings but it's still dangerous) Reordered some resource acquisition operations in examples in order to avoid framebuffer creation if wrong inputs are specified (we fail first).
2024-11-27[fix] examples fixedlvntky
2024-11-26Outline and filled circles, suppressed warningsdario-loi
2024-11-26[feature] added keyboard eventsLevent Kaya
2024-11-26[test] fps and text rendering examplelvntky
2024-11-26[feature] text rednering added on showcaselvntky
2024-11-26[feature] font rendering donelvntky
2024-11-26[refactor] changed text renderingLevent Kaya
2024-11-26[feature] font rendering updated, but not workslvntky
2024-11-24Merge branch 'master' into bugfixesdario-loi
2024-11-24Worked on minor changes for warningsdario-loi
2024-11-24Formatted according to filedario-loi
2024-11-24Working CMakeLists.txt and many bugfixesdario-loi
Provided a working CMakeLists.txt file to build all of the examples, also fixed a bunch of bugs (some fixes also depend on personal preference and should be reviewed by maintainers): 1. Switched fbgl_t types from size_t to uint32_t as there is no way a screen resolution will be more than 2^32, this way we save 4 bytes and we have faster comparisons 2. Used int32_t instead of int for better clarity 3. fbgl_point now uses int32_t instead of uint32_t, no more sign comparison warnings (for loops that worked with fbgl_point were already working with int32_t in practice) 4. line.c now uses usleep(1000) to wait inbetween individual line draws instead of an empty for loop, as that was optimized away in release builds and led to all the animation being played instantly 5. removed the void fbgl_set_bg() forward declaration as it was incorrect w.r.t the actual function definition 6. fbgl_draw_texture specifies a const pointer to the texture resource, possibly allowing for compiler optimizations 7. fbgl_set_bg and fbgl_put_pixel now use #ifdef DEBUG to compile away checks in release builds, for faster performance 8. various const-correctness improvements 9. all required UNIX headers have been imported so that fbgl_check_esc_key does not give any more warnings All examples have been tested (on my local machine, so take this with a grain of salt)