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#include <stdio.h>
#include <SDL2/SDL.h>
#define SCREEN_WIDTH 800
#define SCREEN_HEIGHT 600
#define SCREEN_TITLE "FBGL Viewer"
int main()
{
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
printf("Couldn't initialize SDL: %s\n", SDL_GetError());
return EXIT_FAILURE;
}
SDL_Window *window = SDL_CreateWindow(SCREEN_TITLE,
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
SCREEN_WIDTH, SCREEN_HEIGHT, 0);
if (!window) {
printf("Failed to open %d x %d window: %s\n", SCREEN_WIDTH,
SCREEN_HEIGHT, SDL_GetError());
return EXIT_FAILURE;
}
SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, 0);
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 250);
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
SDL_Delay(2000);
SDL_DestroyWindow(window);
SDL_DestroyRenderer(renderer);
SDL_Quit();
return 0;
}
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