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#define FBGL_IMPLEMENTATION
//#define FBGL_HIDE_CURSOR
#define FBGL_USE_FREETYPE
#include "../fbgl.h"
#include <stdio.h>
#include <stddef.h>
int main()
{
printf("version %s\n", fbgl_version_info());
printf("name %s\n", fbgl_name_info());
fbgl_t buffer;
if (fbgl_init("/dev/fb0", &buffer) == -1) {
fprintf(stdout, "Error: could not open framebuffer device\n");
return -1;
}
int color = 0x00000000;
FT_Library library = fbgl_freetype_init();
if (!library) {
fbgl_destroy(&buffer);
return -1;
}
FT_Face face = fbgl_load_font(library, "../asset/font_2.ttf",
24); // Adjust path and size
if (!face) {
fbgl_freetype_cleanup(library);
fbgl_destroy(&buffer);
return -1;
}
// Render text to framebuffer
fbgl_render_freetype_text(&buffer, library, face, "Hello, World!", 50,
50);
// Main loop checking for ESC key
int l = 0;
while (1) {
if (fbgl_check_esc_key()) {
fprintf(stdout, "ESC pressed\n");
break;
}
//fbgl_set_bg(&buffer, i++); // Set background color to
for (int i = 0x000000; i <= 0xFFFFFF; i++) {
fbgl_set_bg(&buffer, i);
}
}
fbgl_destroy(&buffer);
return 0;
}
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